No invented stats · 2026-05-20

Enemies

Public guides describe 500+ zombies per run plus elite spawns. A full bestiary with names and HP is in-game only — this page lists everything tracked sources confirm, plus explicit gaps.

We do not invent enemy names, HP totals, or behaviors. Only tracked-source facts appear below.

Verified enemy facts

FactSourceStatus
500+ enemies spawn across a single arena session.Public script guidesverified
Elite-tier zombies exist; Tactician Vanguard Turret targets elites specifically.Public tier listsverified
Necromancer kit uses fallen zombie corpses as an in-game resource.Public tier listsverified
April 18, 2026 shipped a new zombie movement system with the Rooftop Map update.Official Discord #announcementsverified

VOLATILE — dev preview (not live)

Preview date: 2026-02-07 · Status: dev_preview_not_live

VOLATILE - one of the new zombie types thats coming soon. — Santito (Nectarforge dev)

Confirmed: Name and visually distinct movement in dev preview clip; Not live as of May 2026 public review.

Not disclosed: HP, damage, special ability mechanics.

Counter advice at launch: Treat as elite-tier on first contact. Use Marksman Deadeye pierce and Tactician Vanguard Turret until patch notes confirm behavior.

Spawn model (tracked sources)

  • Public guides describe 500+ enemies per session with density rising through mid and late waves.
  • Standard zombies form packs; elites mix in from mid waves and punch barricades faster.
  • April 2026 movement update routes elites through Rooftop stairwell ramps — favors Tactician chokes.
  • Trash kills feed Necromancer Soul Harvest; elites delete structure if not prioritized.

Targeting priority

  • Elites first — punch through barricades faster; Vanguard Turret auto-focuses them.
  • Group clears second — Demolitionist Shockwave/Molotov and Necromancer Death Nova want tight packs.
  • Single-target stragglers last — Marksman Deadeye pierce between waves.
  • VOLATILE (when live) — elite-tier until mechanics confirmed; avoid close AoE until behavior is known.

Tactician — Elite-priority auto-targeting

Vanguard Turret auto-targets elites. Steel Barricades funnel packs into kill zones. Turrets ignore Necromancer minions (patched Feb 2026).

Necromancer — Fallen zombie resource loop

Soul Harvest banks fuel from kills; Raise Undead converts corpses; Death Nova detonates minion stack. Minion kills credit player (patched Feb 2026). Buffed May 8, 2026.

Demolitionist — Pack disruption

Shockwave Bomb stuns grouped charges before barricade contact. Molotov for area denial. Not ideal for fast single-target elites.

Marksman — Line clears and elite detection

Deadeye pierce through corridor lines. Sonar Ping pre-marks elites. Recommended first serious unlock for DPS.

Bastion — Squad survival through heavy waves

Bunker gives squad invincibility + regen + damage boost. Laser Turret and Drones add range and damage sponge layers.

Medic — Attrition sustain

Stim Shot, Mending Tower, Healing Station maintain HP between waves. Earns Credits from healing players and structures (Feb 2026 patch).

Enemy density by wave phase

PhaseSummary
Early wavesSparse standard spawns. Bank Credits; place chokepoint before Auto Skip. AoE abilities overkill here.
Mid wavesPacks form; elites mix in. Ensure Vanguard Turret or Sonar Ping active. New movement uses stairwell ramps on Rooftop Map.
Late wavesMost of 500+ total count. Elites + packs at high density. Necromancer Death Nova and Bastion Bunker peak here.

Data gaps

  • Live zombie type names, HP, damage, and movement speeds are in-game only.
  • Named boss encounters not documented in tracked third-party sources.
  • VOLATILE exact mechanics undisclosed by developer.
  • Full enemy bestiary with per-type stats — public guide pages describe 500+ spawns but names/HP are in-game only.

FAQ

How many zombies per run?

Public guides describe 500+ enemies per session. Density increases with wave counter — concentrated in mid and late phases.

Are there bosses?

Boss-tier encounters not documented in tracked third-party sources. Check official Discord for announcements.

What are elite zombies?

Hardier spawns that punch through barricades faster. Tactician Vanguard Turret auto-prioritizes them. More frequent from mid waves onward.

Best class against packs?

Demolitionist for mid-wave packs (Shockwave + Molotov). Necromancer Death Nova outscales in late-wave maximum density.

What is VOLATILE?

Upcoming named zombie previewed by Santito in Discord #sneak-peeks (Feb 2026). Not live as of May 2026. Only name and distinct movement confirmed.

Based on public sources as of May 2026. Not tied to an official Roblox or studio patch number.

See also: Demolitionist guide · Maps · Wave guide · Classes