Framework loadouts · 2026-05-20
Best Loadouts
Concrete weapon-by-weapon loadouts with exact in-game names are not yet publicly documented. These frameworks use verified class abilities, Credit economy, and team-role guidance from tracked sources.
Concrete weapon-by-weapon loadouts with exact in-game names are not yet publicly documented. Frameworks below use verified class abilities, Credit economy, and team-role guidance from tracked sources.
Solo Beginner
Class: Medic
Weapon path: Handgun → shotgun upgrade as soon as Credits allow
Credit priority: Weapon upgrades > Health upgrade > Gear > save for first class unlock
Source: Public beginner guides + Credit economy notes (framework)
- 1× barricade at closest spawn lane
- 1× basic turret behind barricade once Credits permit
Team Support
Class: Medic + Tactician
Weapon path: Tactician keeps shotgun for chokepoint defense; Medic stays on handgun longer to fund healing utilities
Credit priority: Tactician fortifications first, Medic sustain second, weapon upgrades third
Source: Public tier lists (framework)
- Tactician: Steel Barricades + Spike Traps on the lane
- Medic: healing tower at the back of the chokepoint
Credit Farm
Class: Marksman
Weapon path: Rush rifle upgrade for Deadeye pierce — maximize kill credit per bullet
Credit priority: Weapon upgrade > Sonar uptime > minimal gear > stockpile for next class unlock
Source: Public tier lists — Marksman Deadeye + Sonar Ping (framework)
- 1× turret on the lane your team is not anchoring
- Sonar Ping for elite tagging
High Wave Push
Class: Tactician (anchor) + Necromancer (scaler) + Marksman (carry) + Medic (sustain)
Weapon path: All four roles transition to rifles by mid-run; swap Demolitionist in if elite density spikes
Credit priority: Necromancer fuel → Tactician fortifications → weapon upgrades → Medic sustain
Source: Public tier lists + class costs (framework)
- Tactician Vanguard Turret on elite spawn
- Steel Barricades doubled at chokepoint
- Spike Traps in retreat lanes
Leaderboard Attempt
Class: Necromancer
Weapon path: Rifle once Credits stabilize — Death Nova handles compressed packs; rifle covers between
Credit priority: 250,000 Credit Necromancer unlock first, then minimal weapon spend, then Health upgrades
Source: Public tier lists — Necromancer S-tier; 250k cost reconciled May 2026 (framework)
- Soul Harvest aggressively every wave clear
- Hold Death Nova for compressed elite packs only
Loadout decisions, ranked
- Pick role first, weapon second — class abilities outweigh raw weapon DPS for most of the run.
- Anchor before you scale — Tactician lets Marksman or Necromancer farm safely.
- Save aggressively for class unlocks — Demolitionist 50k, Tactician 75k, Bastion 200k, Necromancer 250k.
- Auto Skip only after the team is ahead — skipping into an unstoppable wave is the most common loadout failure.
Playbook (from tracked sources)
- Pick role first, weapon second — class abilities outweigh raw weapon DPS for most of the run.
- Anchor before you scale — Tactician lets Marksman or Necromancer farm safely.
- Save aggressively for class unlocks: Demolitionist 50k, Tactician 75k, Bastion 200k, Necromancer 250k.
- Auto Skip only after the team is ahead — skipping into an unstoppable wave is the most common loadout failure.
Rooftop Map adjustments
Live since April 18, 2026 — stairwell chokepoints favor lane-hold loadouts over open-field roaming.
- Stairwell chokepoints favor anchor builds over open-field roaming (Rooftop Map live since 2026-04-18).
- Solo beginner: Tactician barricades can be safer than Medic healing on Rooftop — one stairwell anchor beats open-field sustain.
- Team support: assign one player per stairwell entry before mid-wave Credit spend.
- Leaderboard meta: Necromancer Death Nova in Tactician funnels — requires 250k Necromancer unlock first.
- Tactician + Necromancer is the highest-ceiling loadout for high-wave pushes on the current map per tracked sources.
Still needs in-game verification
- Exact weapon names and best-in-slot picks per loadout.
- Per-wave Credit thresholds for each class swap.
- Optimal gear placement per named arena map (pending map documentation).
FAQ
What is the best loadout for solo play?
Marksman with the rifle path — Deadeye pierce and Sonar Ping carry kill rate without a team anchor. Necromancer overtakes once you afford 250,000 Credits.
What is the best team comp?
Tactician (anchor) + Marksman (carry) + Medic (sustain) is the workhorse comp. Add Necromancer for leaderboard runs.
How long to unlock Necromancer?
250,000 Credits permanent unlock. Average session ~13 minutes per Roblox API — expect several strong runs plus the Zombies code (2,500 Credits).
Did Rooftop Map change loadouts?
Yes. Lane-hold loadouts with Tactician barricades and Necromancer funnel plays rank higher than open-field Medic or Ninja stealth routes.
Based on public sources as of May 2026. Not tied to an official Roblox or studio patch number.
See also: Maps · Wave guide · Tactician guide · Necromancer guide · Classes