Framework loadouts · 2026-05-20

Best Loadouts

Concrete weapon-by-weapon loadouts with exact in-game names are not yet publicly documented. These frameworks use verified class abilities, Credit economy, and team-role guidance from tracked sources.

Concrete weapon-by-weapon loadouts with exact in-game names are not yet publicly documented. Frameworks below use verified class abilities, Credit economy, and team-role guidance from tracked sources.

Solo Beginner

Class: Medic

Weapon path: Handgun → shotgun upgrade as soon as Credits allow

Credit priority: Weapon upgrades > Health upgrade > Gear > save for first class unlock

Source: Public beginner guides + Credit economy notes (framework)

  • 1× barricade at closest spawn lane
  • 1× basic turret behind barricade once Credits permit

Team Support

Class: Medic + Tactician

Weapon path: Tactician keeps shotgun for chokepoint defense; Medic stays on handgun longer to fund healing utilities

Credit priority: Tactician fortifications first, Medic sustain second, weapon upgrades third

Source: Public tier lists (framework)

  • Tactician: Steel Barricades + Spike Traps on the lane
  • Medic: healing tower at the back of the chokepoint

Credit Farm

Class: Marksman

Weapon path: Rush rifle upgrade for Deadeye pierce — maximize kill credit per bullet

Credit priority: Weapon upgrade > Sonar uptime > minimal gear > stockpile for next class unlock

Source: Public tier lists — Marksman Deadeye + Sonar Ping (framework)

  • 1× turret on the lane your team is not anchoring
  • Sonar Ping for elite tagging

High Wave Push

Class: Tactician (anchor) + Necromancer (scaler) + Marksman (carry) + Medic (sustain)

Weapon path: All four roles transition to rifles by mid-run; swap Demolitionist in if elite density spikes

Credit priority: Necromancer fuel → Tactician fortifications → weapon upgrades → Medic sustain

Source: Public tier lists + class costs (framework)

  • Tactician Vanguard Turret on elite spawn
  • Steel Barricades doubled at chokepoint
  • Spike Traps in retreat lanes

Leaderboard Attempt

Class: Necromancer

Weapon path: Rifle once Credits stabilize — Death Nova handles compressed packs; rifle covers between

Credit priority: 250,000 Credit Necromancer unlock first, then minimal weapon spend, then Health upgrades

Source: Public tier lists — Necromancer S-tier; 250k cost reconciled May 2026 (framework)

  • Soul Harvest aggressively every wave clear
  • Hold Death Nova for compressed elite packs only

Loadout decisions, ranked

  • Pick role first, weapon second — class abilities outweigh raw weapon DPS for most of the run.
  • Anchor before you scale — Tactician lets Marksman or Necromancer farm safely.
  • Save aggressively for class unlocks — Demolitionist 50k, Tactician 75k, Bastion 200k, Necromancer 250k.
  • Auto Skip only after the team is ahead — skipping into an unstoppable wave is the most common loadout failure.

Playbook (from tracked sources)

  • Pick role first, weapon second — class abilities outweigh raw weapon DPS for most of the run.
  • Anchor before you scale — Tactician lets Marksman or Necromancer farm safely.
  • Save aggressively for class unlocks: Demolitionist 50k, Tactician 75k, Bastion 200k, Necromancer 250k.
  • Auto Skip only after the team is ahead — skipping into an unstoppable wave is the most common loadout failure.

Rooftop Map adjustments

Live since April 18, 2026 — stairwell chokepoints favor lane-hold loadouts over open-field roaming.

  • Stairwell chokepoints favor anchor builds over open-field roaming (Rooftop Map live since 2026-04-18).
  • Solo beginner: Tactician barricades can be safer than Medic healing on Rooftop — one stairwell anchor beats open-field sustain.
  • Team support: assign one player per stairwell entry before mid-wave Credit spend.
  • Leaderboard meta: Necromancer Death Nova in Tactician funnels — requires 250k Necromancer unlock first.
  • Tactician + Necromancer is the highest-ceiling loadout for high-wave pushes on the current map per tracked sources.

Still needs in-game verification

  • Exact weapon names and best-in-slot picks per loadout.
  • Per-wave Credit thresholds for each class swap.
  • Optimal gear placement per named arena map (pending map documentation).

FAQ

What is the best loadout for solo play?

Marksman with the rifle path — Deadeye pierce and Sonar Ping carry kill rate without a team anchor. Necromancer overtakes once you afford 250,000 Credits.

What is the best team comp?

Tactician (anchor) + Marksman (carry) + Medic (sustain) is the workhorse comp. Add Necromancer for leaderboard runs.

How long to unlock Necromancer?

250,000 Credits permanent unlock. Average session ~13 minutes per Roblox API — expect several strong runs plus the Zombies code (2,500 Credits).

Did Rooftop Map change loadouts?

Yes. Lane-hold loadouts with Tactician barricades and Necromancer funnel plays rank higher than open-field Medic or Ninja stealth routes.

Based on public sources as of May 2026. Not tied to an official Roblox or studio patch number.

See also: Maps · Wave guide · Tactician guide · Necromancer guide · Classes